Alternatives to the Idiot Box
Nanditha Krishna
April 28, 2002
Summer’s here
and parents are at their wit’s end finding activities to occupy their little
darlings. I am convinced God created schools to give all those poor harassed mothers
some rest. It seems so cruel to snatch away their peace just when they had got
used to it - and that too, in the heat of summer!
In days of yore, when families were large and a child more or less did not make
much difference, the kids were largely ignored and left to their own devices.
Today’s planned kids have no companions, and parents are determined to
structure every activity. Those who are lucky go off on holidays or are packed
off to grandparents. For those who stay at home, television is the sole
entertainment. High IQ activities and extra classes - tuitions - on every
subject, are the fate of the offspring of ambitious and upwardly mobile
parents. Poor kids! No wonder they turn to the television set as a release!
Toyshops are having a ball, but the humble book seems to have taken a backseat.
Some time ago, Dr V Balambal, retired Professor of History, University of
Madras, sent me her paper on the ancient board game ‘pallankuli’, once a favourite of women in ancient Tamil Nadu. I was so fascinated
that I decided to publish a book by her on ancient board games and asked her to
send me more material. She added two more papers on ‘paramapadam’ and ‘chaturangam’. I found and displayed old variations of these
games at the Museum of Folk Art in Kanchi, and Dr Balambal’s book will also be
out shortly. But summer holidays won’t wait for printers, so I hope this
introduction will inspire mothers to pick up the games of their youth, and
teach their children. It will be time well spent.
The simplest game is ‘paramapadam’, better known as
snakes-and-ladders. There are a hundred squares on a board; the ladders take
you up, the snakes bring you down. The difference here is that the squares are
illustrated. The top of the ladder depicts a god, or one of the various heavens
(kailasa, vaikuntha, brahmaloka) and so on, while the bottom
describes a good quality. Conversely, each snake’s head is a negative quality
or a demon. As the game progresses, the various karmas and samskaras, good deeds and bad, take you up
and down the board. Interspersed are plants, people and animals.
The game serves a dual purpose: entertainment, as well as dos and don’ts,
divine reward and punishment, ethical values and morality. The final goal leads
to Vaikuntha or
heaven, depicted by Vishnu surrounded by his devotees, or Kailasa with Shiva,
Parvati, Ganesha and Skanda, and their devotees. In this age of moral and
ethical degeneration, this would be a good way of teaching values to children
who think they already know more than their parents.
If ‘paramapadam’ teaches moral values, ‘pallankuli’ develops skill and quick thinking. Two players compete on a board
consisting of between seven and twenty pits per player; each player has to
collect the coins or shells or seeds with which the game is played, the player
with the maximum number being the winner. There are nine variations of this
game, each a ‘pandi’, with regional, caste and religious variations.
It was very popular among women and required a good memory and alertness, as
they had to count and remember the number of coins or seeds accumulated by the
opponent.
‘Chaturanga’ was the Indian version of chess, played with the
four parts of the army - foot soldiers, cavalry, elephants and chariots.
However, the popular version had eight similar pieces on either side, and the
goal was to get to the other side and knock out the opponents. There is
evidence of ‘chaturanga’ having been played with dice, which is still not
uncommon, although it involved more skill than chance in this avatar. In fact,
Yudhishthira and Duryodhana, in the Mahabharata, played a version of ‘chaturanga’ using a dice. Tamilian variations of ‘chaturanga’ are ‘puliattam’ (goat and tiger game), where careful moves on a triangle decide
whether the tiger captures the goats or the goats escape; the ‘nakshatraattam’ or star game where each player cuts out the other; and ‘dayakattam’ with four, eight or ten squares, a kind of ludo. Variations of the ‘dayakattam’ include ‘dayakaram’, the North Indian ‘pachisi’ and ‘champar’. I am sure there are many more local variations.
The difference between the board games of yore and those we buy off the shelf
is that the items required for the former were made at home, sometimes
temporarily as in ‘pallankuli’ where cups were dug out in the
ground, and sometimes permanently, whereby carved wooden boards were
commissioned to be designed and carved by sculptors for rich families. Or made
by women who strung together colourful beads or embroidered elaborate designs
to form the base for the game, the lines and squares marked by different
colours. Some of the most beautiful items of everyday art left in old families
are the exquisite carved wooden or embroidered game bases. Seeds were collected
from the tamarind or Erythrina indica (kalyana murungai) tree, the latter having
beautiful red and black (crab's eye) seeds. The games brought together men and
women, servants and masters, children and adults. Democracy was
unselfconsciously at work here.
I am appalled at the amount of time children spend watching television
nowadays. Parents try to justify it by saying that they watch the National
Geographic or Discovery channels. For every educational programme they watch,
they see at least twice the number of film-based programmes, which are neither
desirable nor educational. The damage caused by TV is that it stops the
thinking process. Young people cease to think or analyze or create. The tube
gives them all the information, beautifully packaged, making them into
unthinking dummies. It is not for nothing that the television is called the
‘‘Idiot Box’’.
Let’s face it, TV is terribly attractive, and none of us are immune. The trick
is to give them something equally interesting and more challenging. Summer
camps are a better alternative. As a teenager in Bombay, I took part in one
where the great K H Ara was instructing us. He just let us follow our ideas and
merely helped us with the drawing. I even learned to draw with a brush. Having
pioneered the concept in Madras in 1981, and seeing the difference it has made
in my own children and others, I am an ardent believer in summer camps for
kids. Here, the children do a variety of activities and learn new skills. Most
summer camps have a heavy dose of the arts - drawing, painting, craft, music,
dance and theatre. These are neglected in schools, and this may be their only
opportunity to learn these skills and develop their latent creativity. Spoken
Sanskrit and cartooning, yoga and karate have all been subjects in our summer
camps. The range and potential are enormous.
Computer camps are a new craze, but these should be selected carefully. Many
just leave the children to play games on the computer. While computer games
develop fast hand-eye-coordination, the children get hooked, and this becomes a
new version of the Idiot Box. Learning to use computer applications would be
far more useful for the child. Sports camps are yet another good activity -
cricket coaching, tennis camps, swimming classes are good ways of keeping young
people busy.
Then there are the outdoor camps, a great craze abroad. There are several in
the North, where kids learn all about trekking and mountaineering, surfing and
sailing. There is very little in the southern states, although the
possibilities are great. WWF (World Wildlife Fund) India also organizes outdoor
camps where young people learn about living in the wild, tracking animals and
appreciating nature. Unfortunately, eco tourism is still in its infancy in
India. Most of it is organized by state government corporations who lack imagination
- although, to give them credit, they try very hard! We Indians also hesitate
to send out our children out on their own, and forests, with imagined dangers,
would definitely be a no-no.
Entertainment today has become somebody doing something for us. We watch games
on television instead of playing them ourselves, we play games for their
packaging, not for their challenge, we participate in activities for their
future utility, not because we add to our skills and knowledge. The biggest
casualties are our youth, who are denied the opportunity to create their own
fun. As a child, my son once asked me whether my parents had permitted me to
watch television - he had unfashionable ones who did not! When I told him that
there was no TV, and radio was limited to once a week, he asked what I did for
entertainment!
What did we do? We played simple outdoor games instead of watching them. We cut
and sew clothes for our dolls instead of buying Barbie (not available in India
in those days) and her wardrobe: it taught us to stitch and became a handy tool
to make our baby's clothes or replace husband's lost buttons and kids' torn
shirts! We used old magazines, cardboard boxes and cloth to create craft items
long before ‘‘wealth from waste’’ became a fashionable slogan. We sharpened our
wits against each other over simple board games that required a good memory and
quick thinking, like ‘pallankuli’ and ‘dayam’,
increased our vocabulary over scrabble, and improved our IQ over chess. Does it
sound familiar? We too craved entertainment and fun, but created our own. We
were not spoon-fed from an idiot box that specializes in entombing young minds
inside a TV set.
So, what are your kids doing this summer?
(The author is Director, The C P Ramaswami Aiyar Foundation, Chennai)
© The New Indian Express, 2002